The first post-launch season of an annual Call of Duty game always marks major changes to Warzone. Whether it’s a brand-new map or the integration of new weaponry, Season 1 acts as a reset for the battle royale.

With Black Ops 6 introducing Omnimovement along with the Area 99 Resurgence map, audio adjustments were met with widespread frustration from players unable to hear nearby opposition in the heat of battle. Thankfully, Raven Software is already addressing the issue making it much easier for you to hear those all-important footsteps.

Warzone’s awful audio is fixed

Within the November 16 patch notes, Raven Software showcased numerous changes designed to improve the latest iteration of Warzone. To fix the sub-standard sounds, the developer has now “fixed several issues with occlusion, enemy footstep, ascender, and parachute audio.”

As a result of the changes, players dropping into the action can now hear players deploying their chutes in addition to their movements if they’re close by. The developer has also confirmed that there are further changes in the works, a huge positive for those ending up in the gulag more often than usual.

“Our teams are hard at work on additional audio updates, and this is just the first of several steps we’re taking to improve the Warzone audio experience.”

Raven Software

The next major Warzone update is likely to be for Season 1 Reloaded, the halfway point of the first post-launch season for Call of Duty’s battle royale. The ability to hear everything in your surroundings clearly makes all the difference, especially in Warzone where several players are battling to become the last one standing.

Adjusting audio so soon after applying major changes to the game is also a promising sign. Raven Software is no stranger to acknowledging the feedback of the community and it’s great to see the developer act quickly in a bid to improve the experience for all. With further changes on the horizon, Warzone’s audio is only going to continue getting better.

Audio wasn’t the only thing addressed in Warzone’s November 18 update. The developer applied a nerf to the Stim Shot to stop it from issuing a six-second speed boost alongside its instant health regeneration. Now, the equipment only features a three-second boost resulting in many rethinking how aggressive they can be in close-quarters combat.

Warzone has often struggled to strike a balance with its audio. The Modern Warfare 3 era managed to find a range where footsteps could be heard over other sounds, giving players the best possible chance to react to incoming threats. There’s still room for improvement but it could be a while until audio returns to its absolute best.

While you’re attempting to sound out an enemy, check out when the next double XP event is set to take place.

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